Different scholars use different definitions of boredom, which complicates research. Boredom has been defined by Cynthia D. Fisher in terms of its main central psychological processes: "an unpleasant, transient affective state in which the individual feels a pervasive lack of interest and difficulty concentrating on the current activity." Mark Leary et al. describe boredom as "an affective experience associated with cognitive attentional processes." In positive psychology, boredom is described as a response to a moderate challenge for which the subject has more than enough skill.[full citation needed]
This kind of boredom is different from the others. Like reactant boredom, it’s also unpleasant, but a person experiencing it has low arousal and a lack of positive or negative feelings–in other words, a feeling of helplessness or depression. Of the high school students sampled in the study, 36% of boredom experiences were of the apathetic kind, which is worrisome given that other studies have shown that boredom, depression, and destructive behaviors are often linked.
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
Erich Fromm and other thinkers of critical theory speak of boredom as a common psychological response to industrial society, where people are required to engage in alienated labor. According to Fromm, boredom is "perhaps the most important source of aggression and destructiveness today." For Fromm, the search for thrills and novelty that characterizes consumer culture are not solutions to boredom, but mere distractions from boredom which, he argues, continues unconsciously. Above and beyond taste and character, the universal case of boredom consists in any instance of waiting, as Heidegger noted, such as in line, for someone else to arrive or finish a task, or while one is travelling somewhere. The automobile requires fast reflexes, making its operator busy and hence, perhaps for other reasons as well, making the ride more tedious despite being over sooner.
Boredom is a universal experience. Almost everyone suffers from it in the course of their lives. Existing survey estimates show that between 30 percent and 90 percent of American adults experience boredom at some point in their daily lives, as do 91 percent to 98 percent of youth (Chin et al., 2017). Men are generally more bored than women. There is also a positive link between very low educational attainment and boredom.