Boredom is a condition characterized by perception of one's environment as dull, tedious, and lacking in stimulation. This can result from leisure and a lack of aesthetic interests. Labor and art may be alienated and passive, or immersed in tedium. There is an inherent anxiety in boredom; people will expend considerable effort to prevent or remedy it, yet in many circumstances, it is accepted as suffering to be endured. Common passive ways to escape boredom are to sleep or to think creative thoughts (daydream). Typical active solutions consist in an intentional activity of some sort, often something new, as familiarity and repetition lead to the tedious.
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“I don’t like to be bored, but without it I couldn’t escape from it. Creativity is the byproduct of escapism. Inventiveness is the byproduct of laziness. Productivity is the byproduct of your mom. Lol. Anyways. The bored do weird stuff to not be bored. The lazy invent things like cars so they don’t have to ride horses. Get bored to get busy.”
If he can maintain his concentration, Goetz intends to continue his own research into understanding the nature of boredom. He wants to measure physiological signs of arousal, which could one day add a new component to wearable health trackers. He’s also interested in investigating whether specific boredom types correspond to different age levels and cultures. “There are many important questions to be answered related to the boredom types,” he says.
^ Vodanovich, Stephen J. (November 2003) "Psychometric Measures of Boredom: A Review of the Literature" The Journal of Psychology. 137:6 p. 569 "Indeed, a shortcoming of the boredom literature is the absence of a coherent, universally accepted definition. The lack of an agreed-upon definition of boredom has limited the measurement of the construct and partly accounts for the existence of diverse approaches to assessing various subsets of boredom."
One more key element of boredom is control. Boredom often occurs when you have little control over your situation. Waiting rooms, lectures, and airline gates are all places where you have little control over your situation. Normally, we react to unpleasant situations by changing the situation. If you don’t like a book you are reading, for example, you close it and do something else. Boredom happens when you are unable to change the situation.
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
Lethargy is a state of tiredness, weariness, fatigue, or lack of energy. It can be accompanied by depression, decreased motivation, or apathy. Lethargy can be a normal response to boredom, inadequate sleep, overexertion, overworking, stress, lack of exercise, or a symptom of a disorder. When part of a normal response, lethargy often resolves with rest, adequate sleep, decreased stress, and good nutrition.
Second, boredom typically occurs when people have trouble focusing their attention and they believe the reason for this difficulty is in the environment. When sitting in the airport, for example, there is probably a lot going on. There are people having conversations that you could listen to. You probably have something to read. There may be televisions showing the news. But, the stress of waiting for a delayed flight often makes it hard to concentrate, and so your mind jumps from one thing to another. You assume that this is caused by the environment, and so you feel boredom.
“Time is quixotic because it can torment us. When we have insufficient stimulus to fill our lives, we resent the relentless quality of time, and we engage in activities designed to “kill time.” Time that passes slowly creates insufferable boredom; time that passes to quickly makes us aware of our accelerated death march. A person’s perspective on time depends mostly on what they are most afraid of, boredom or death.”
A 1989 study indicated that an individual's impression of boredom may be influenced by the individual's degree of attention, as a higher acoustic level of distraction from the environment correlated with higher reportings of boredom. Boredom has been studied as being related to drug abuse among teens. Boredom has been proposed as a cause of pathological gambling behavior. A study found results consistent with the hypothesis that pathological gamblers seek stimulation to avoid states of boredom and depression. It has been suggested that boredom has an evolutionary basis that encourages humans to seek out new challenges. It may influence human learning and ingenuity.
Erich Fromm and other thinkers of critical theory speak of boredom as a common psychological response to industrial society, where people are required to engage in alienated labor. According to Fromm, boredom is "perhaps the most important source of aggression and destructiveness today." For Fromm, the search for thrills and novelty that characterizes consumer culture are not solutions to boredom, but mere distractions from boredom which, he argues, continues unconsciously. Above and beyond taste and character, the universal case of boredom consists in any instance of waiting, as Heidegger noted, such as in line, for someone else to arrive or finish a task, or while one is travelling somewhere. The automobile requires fast reflexes, making its operator busy and hence, perhaps for other reasons as well, making the ride more tedious despite being over sooner.
The superfluous man (Russian: лишний человек, lishniy chelovek) is an 1840s and 1850s Russian literary concept derived from the Byronic hero. It refers to an individual, perhaps talented and capable, who does not fit into social norms. In most cases, this person is born into wealth and privilege. Typical characteristics are disregard for social values, cynicism, and existential boredom; typical behaviors are gambling, drinking, smoking, sexual intrigues, and duels. He is often unempathetic and carelessly distresses others with his actions.
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.