Boredom is a universal experience. Almost everyone suffers from it in the course of their lives. Existing survey estimates show that between 30 percent and 90 percent of American adults experience boredom at some point in their daily lives, as do 91 percent to 98 percent of youth (Chin et al., 2017). Men are generally more bored than women. There is also a positive link between very low educational attainment and boredom.
A 1989 study indicated that an individual's impression of boredom may be influenced by the individual's degree of attention, as a higher acoustic level of distraction from the environment correlated with higher reportings of boredom. Boredom has been studied as being related to drug abuse among teens. Boredom has been proposed as a cause of pathological gambling behavior. A study found results consistent with the hypothesis that pathological gamblers seek stimulation to avoid states of boredom and depression. It has been suggested that boredom has an evolutionary basis that encourages humans to seek out new challenges. It may influence human learning and ingenuity.
People who lack self-awareness are more prone to boredom. A bored individual is unable to articulate what it is that he or she desires or wants to do. They have trouble describing their feelings. An inability to know what will make one happy can lead to a more profound existential boredom. Not knowing what we are searching for means that we lack the capacity to choose appropriate goals for engagement with the world (Eastwood, 2012).
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
In Experience Without Qualities: Boredom and Modernity, Elizabeth Goodstein traces the modern discourse on boredom through literary, philosophical, and sociological texts to find that as "a discursively articulated phenomenon...boredom is at once objective and subjective, emotion and intellectualization—not just a response to the modern world but also a historically constituted strategy for coping with its discontents." In both conceptions, boredom has to do fundamentally with an experience of time and problems of meaning.
In a learning environment, a common cause of boredom is lack of understanding; for instance, if one is not following or connecting to the material in a class or lecture, it will usually seem boring. However, the opposite can also be true; something that is too easily understood, simple or transparent, can also be boring. Boredom is often inversely related to learning, and in school it may be a sign that a student is not challenged enough, or too challenged. An activity that is predictable to the students is likely to bore them.
Grunge lit is an Australian literary genre of fictional or semi-autobiographical writing in the early 1990s about young adults living in an "inner cit[y]" "...world of disintegrating futures where the only relief from...boredom was through a nihilistic pursuit of sex, violence, drugs and alcohol". Often the central characters are disfranchised, lacking drive and determination beyond the desire to satisfy their basic needs. It was typically written by "new, young authors" who examined "gritty, dirty, real existences" of everyday characters. It has been described as both a sub-set of dirty realism and an offshoot of Generation X literature. Stuart Glover states that the term "grunge lit" takes the term "grunge" from the "late 80s and early 90s—...Seattle [grunge] bands". Glover states that the term "grunge lit" was mainly a marketing term used by publishing companies; he states that most of the authors who have been categorized as "grunge lit" writers reject the label.
“I asked myself whether a life devoid of any affection, of any goal, a life one fills with a thousand trifles intended to relieve its monotony, populated with human beings one seeks out in order not to be alone and whom one flees to avoid being bored by them, whether such a life isn't ridiculous, whether anything whatsoever wouldn't be preferable.”
Boredom is similar to mental fatigue and is caused by repetition and lack of interest in the details of our tasks (such as tasks that require continuous attention, waiting at the airport, prisoners locked in cells). Any experience that is predictable and repetitive becomes boring. In general, too much of the same thing and too little stimulation can cause in its victim an absence of desire and a feeling of entrapment (Toohey, 2012).