Then, after a baseline EEG test measuring normal brain activity, the researchers assigned the participants a tedious task: they had to turn eight virtual pegs on a screen as the computer highlighted them. This activity lasted approximately 10 minutes, during which time the researchers used EEG caps to measure participants’ brain activity as they carried out the boring task.
A 1989 study indicated that an individual's impression of boredom may be influenced by the individual's degree of attention, as a higher acoustic level of distraction from the environment correlated with higher reportings of boredom. Boredom has been studied as being related to drug abuse among teens. Boredom has been proposed as a cause of pathological gambling behavior. A study found results consistent with the hypothesis that pathological gamblers seek stimulation to avoid states of boredom and depression. It has been suggested that boredom has an evolutionary basis that encourages humans to seek out new challenges. It may influence human learning and ingenuity.
Different scholars use different definitions of boredom, which complicates research. Boredom has been defined by Cynthia D. Fisher in terms of its main central psychological processes: "an unpleasant, transient affective state in which the individual feels a pervasive lack of interest and difficulty concentrating on the current activity." Mark Leary et al. describe boredom as "an affective experience associated with cognitive attentional processes." In positive psychology, boredom is described as a response to a moderate challenge for which the subject has more than enough skill.[full citation needed]
Lethargy is a state of tiredness, weariness, fatigue, or lack of energy. It can be accompanied by depression, decreased motivation, or apathy. Lethargy can be a normal response to boredom, inadequate sleep, overexertion, overworking, stress, lack of exercise, or a symptom of a disorder. When part of a normal response, lethargy often resolves with rest, adequate sleep, decreased stress, and good nutrition.
Grunge lit is an Australian literary genre of fictional or semi-autobiographical writing in the early 1990s about young adults living in an "inner cit[y]" "...world of disintegrating futures where the only relief from...boredom was through a nihilistic pursuit of sex, violence, drugs and alcohol". Often the central characters are disfranchised, lacking drive and determination beyond the desire to satisfy their basic needs. It was typically written by "new, young authors" who examined "gritty, dirty, real existences" of everyday characters. It has been described as both a sub-set of dirty realism and an offshoot of Generation X literature. Stuart Glover states that the term "grunge lit" takes the term "grunge" from the "late 80s and early 90s—...Seattle [grunge] bands". Glover states that the term "grunge lit" was mainly a marketing term used by publishing companies; he states that most of the authors who have been categorized as "grunge lit" writers reject the label.