Acceptance Affection Amusement Anger Angst Anguish Annoyance Anticipation Anxiety Apathy Arousal Awe Boredom Confidence Contempt Contentment Courage Cruelty Curiosity Depression Desire Despair Disappointment Disgust Distrust Ecstasy Embarrassment Empathy Enthusiasm Envy Euphoria Fear Frustration Gratification Gratitude Greed Grief Guilt Happiness Hatred Hope Horror Hostility Humiliation Interest Jealousy Joy Kindness Loneliness Love Lust Outrage Panic Passion Pity Pleasure Pride Rage Regret Rejection Remorse Resentment Sadness Saudade Schadenfreude Self-confidence Self-pity Shame Shock Shyness Social connection Sorrow Suffering Surprise Trust Wonder Worry
Boredom also has its benefits. It is important to see boredom as a “call to action” (Svendsen, 1999). Nietzsche suggested that men of rare sensibility value boredom as an impetus to achievement. Boredom can be a catalyst for action. It can provide an opportunity for thought and reflection. It can also be a sign that a task is a waste of time—and thus not worth continuing.
“Boredom – the psychological state that we experience whenever we are uninterested in what we are currently doing – is one of the defining traits of humanity. Time is the psychological nemesis of humankind. Tedium, a fundamental angst of humankind, arises from human beings’ ability to perceive time and our attempts to derive meaning from our personal existence.”
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
The highest levels of arousal and negative emotions. A person in a reactant boredom state has a strong motivation to escape his or her boring situation and avoid those responsible for it (such as teachers or a boss). Reflects significant restlessness and aggression. There are persistent thoughts about specific, “more highly valued alternative situations.”
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Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.