“Time is quixotic because it can torment us. When we have insufficient stimulus to fill our lives, we resent the relentless quality of time, and we engage in activities designed to “kill time.” Time that passes slowly creates insufferable boredom; time that passes to quickly makes us aware of our accelerated death march. A person’s perspective on time depends mostly on what they are most afraid of, boredom or death.”
The most common way to define boredom in Western culture is having nothing to do. Boredom is generally viewed as an unpleasant emotional state in which the individual feels a pervasive lack of interest in and difficulty concentrating on the current activity. The condition corresponds more precisely to the French ennui, an existential perception of life’s futility. Ennui is a consequence of unfulfilled aspirations (Goodstein, 2005).
The highest levels of arousal and negative emotions. A person in a reactant boredom state has a strong motivation to escape his or her boring situation and avoid those responsible for it (such as teachers or a boss). Reflects significant restlessness and aggression. There are persistent thoughts about specific, “more highly valued alternative situations.”
Some individuals are more likely to be bored than others. People with a strong need for novelty, excitement, and variety are at risk of boredom. These sensation seekers (e.g., skydivers) are likely to find that the world moves too slowly. The need for external stimulation may explain why extroverts tend to be particularly prone to boredom. Novelty seeking and risk-taking is the way that these people self-medicate to cure their boredom.
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
Boredom is similar to mental fatigue and is caused by repetition and lack of interest in the details of our tasks (such as tasks that require continuous attention, waiting at the airport, prisoners locked in cells). Any experience that is predictable and repetitive becomes boring. In general, too much of the same thing and too little stimulation can cause in its victim an absence of desire and a feeling of entrapment (Toohey, 2012).
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
Lethargy is a state of tiredness, weariness, fatigue, or lack of energy. It can be accompanied by depression, decreased motivation, or apathy. Lethargy can be a normal response to boredom, inadequate sleep, overexertion, overworking, stress, lack of exercise, or a symptom of a disorder. When part of a normal response, lethargy often resolves with rest, adequate sleep, decreased stress, and good nutrition.
Boredom is a universal experience. Almost everyone suffers from it in the course of their lives. Existing survey estimates show that between 30 percent and 90 percent of American adults experience boredom at some point in their daily lives, as do 91 percent to 98 percent of youth (Chin et al., 2017). Men are generally more bored than women. There is also a positive link between very low educational attainment and boredom.