These authors suggest that attention plays an important role in creating boredom. In particular, there are a few conditions that need to be met for people to feel bored. First, people need to have a reasonable level of psychological energy or arousal to feel bored. When people have low arousal and there is not much happening in the world, then they often feel relaxed. When they have high arousal, though, they have energy they would like to devote to something, but they cannot find anything engaging.
Although it has not been widely studied, research on boredom suggests that boredom is a major factor impacting diverse areas of a person's life. People ranked low on a boredom-proneness scale were found to have better performance in a wide variety of aspects of their lives, including career, education, and autonomy. Boredom can be a symptom of clinical depression. Boredom can be a form of learned helplessness, a phenomenon closely related to depression. Some philosophies of parenting propose that if children are raised in an environment devoid of stimuli, and are not allowed or encouraged to interact with their environment, they will fail to develop the mental capacities to do so.
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
A 1989 study indicated that an individual's impression of boredom may be influenced by the individual's degree of attention, as a higher acoustic level of distraction from the environment correlated with higher reportings of boredom. Boredom has been studied as being related to drug abuse among teens. Boredom has been proposed as a cause of pathological gambling behavior. A study found results consistent with the hypothesis that pathological gamblers seek stimulation to avoid states of boredom and depression. It has been suggested that boredom has an evolutionary basis that encourages humans to seek out new challenges. It may influence human learning and ingenuity.
There was also a piano, well littered with music, a sewing bag thrown down upon a cretonned window seat, and the generous fireplace was flanked by two huge baskets, one heaped with magazines, the other a perfectly round mound of yellow fur, which suddenly took form and life as a yellow tabby cat fastened hopeful topaz eyes upon them, blinked away a brief disappointment, and then yawned with ennui.