Acceptance Affection Amusement Anger Angst Anguish Annoyance Anticipation Anxiety Apathy Arousal Awe Boredom Confidence Contempt Contentment Courage Cruelty Curiosity Depression Desire Despair Disappointment Disgust Distrust Ecstasy Embarrassment Empathy Enthusiasm Envy Euphoria Fear Frustration Gratification Gratitude Greed Grief Guilt Happiness Hatred Hope Horror Hostility Humiliation Interest Jealousy Joy Kindness Loneliness Love Lust Outrage Panic Passion Pity Pleasure Pride Rage Regret Rejection Remorse Resentment Sadness Saudade Schadenfreude Self-confidence Self-pity Shame Shock Shyness Social connection Sorrow Suffering Surprise Trust Wonder Worry
Thomas Goetz, the lead researcher of the work and a professor at the University of Konstanz in Germany, says the multiple types of boredom can be loosely characterized along two dimensions. First, whether it is associated with a positive (score of 1) or negative (score of 5) emotion, and second, by degree of arousal, from calm (score of 1) to fidgety (score of 5).

The highest levels of arousal and negative emotions. A person in a reactant boredom state has a strong motivation to escape his or her boring situation and avoid those responsible for it (such as teachers or a boss). Reflects significant restlessness and aggression. There are persistent thoughts about specific, “more highly valued alternative situations.”
Grunge lit is an Australian literary genre of fictional or semi-autobiographical writing in the early 1990s about young adults living in an "inner cit[y]" "...world of disintegrating futures where the only relief from...boredom was through a nihilistic pursuit of sex, violence, drugs and alcohol".[47] Often the central characters are disfranchised, lacking drive and determination beyond the desire to satisfy their basic needs. It was typically written by "new, young authors"[47] who examined "gritty, dirty, real existences"[47] of everyday characters. It has been described as both a sub-set of dirty realism and an offshoot of Generation X literature.[48] Stuart Glover states that the term "grunge lit" takes the term "grunge" from the "late 80s and early 90s—...Seattle [grunge] bands".[49] Glover states that the term "grunge lit" was mainly a marketing term used by publishing companies; he states that most of the authors who have been categorized as "grunge lit" writers reject the label.[49]
"Meh" is an interjection used as an expression of indifference or boredom. It may also mean "be it as it may".[40] It is often regarded as a verbal shrug of the shoulders. The use of the term "meh" shows that the speaker is apathetic, uninterested, or indifferent to the question or subject at hand. It is occasionally used as an adjective, meaning something is mediocre or unremarkable.[41]

The bored antihero became prominent in early 20th century existentialist works such as Franz Kafka's The Metamorphosis (1915),[43] Jean-Paul Sartre's La Nausée (1938) (French for 'Nausea'),[44] and Albert Camus' L'Étranger (1942) (French for 'The Stranger').[45] The protagonist in these works is an indecisive central character who drifts through his life and is marked by ennui, angst, and alienation.[46]


Acceptance Affection Amusement Anger Angst Anguish Annoyance Anticipation Anxiety Apathy Arousal Awe Boredom Confidence Contempt Contentment Courage Cruelty Curiosity Depression Desire Despair Disappointment Disgust Distrust Ecstasy Embarrassment Empathy Enthusiasm Envy Euphoria Fear Frustration Gratification Gratitude Greed Grief Guilt Happiness Hatred Hope Horror Hostility Humiliation Interest Jealousy Joy Kindness Loneliness Love Lust Outrage Panic Passion Pity Pleasure Pride Rage Regret Rejection Remorse Resentment Sadness Saudade Schadenfreude Self-confidence Self-pity Shame Shock Shyness Social connection Sorrow Suffering Surprise Trust Wonder Worry
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
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