Grunge lit is an Australian literary genre of fictional or semi-autobiographical writing in the early 1990s about young adults living in an "inner cit[y]" "...world of disintegrating futures where the only relief from...boredom was through a nihilistic pursuit of sex, violence, drugs and alcohol".[47] Often the central characters are disfranchised, lacking drive and determination beyond the desire to satisfy their basic needs. It was typically written by "new, young authors"[47] who examined "gritty, dirty, real existences"[47] of everyday characters. It has been described as both a sub-set of dirty realism and an offshoot of Generation X literature.[48] Stuart Glover states that the term "grunge lit" takes the term "grunge" from the "late 80s and early 90s—...Seattle [grunge] bands".[49] Glover states that the term "grunge lit" was mainly a marketing term used by publishing companies; he states that most of the authors who have been categorized as "grunge lit" writers reject the label.[49]
Thomas Goetz, the lead researcher of the work and a professor at the University of Konstanz in Germany, says the multiple types of boredom can be loosely characterized along two dimensions. First, whether it is associated with a positive (score of 1) or negative (score of 5) emotion, and second, by degree of arousal, from calm (score of 1) to fidgety (score of 5).
Boreout is a management theory that posits that lack of work, boredom, and consequent lack of satisfaction are a common malaise affecting individuals working in modern organizations, especially in office-based white collar jobs. This theory was first expounded in 2007 in Diagnose Boreout, a book by Peter Werder and Philippe Rothlin, two Swiss business consultants. They claim the absence of meaningful tasks, rather than the presence of stress, is many workers' chief problem.
People who lack self-awareness are more prone to boredom. A bored individual is unable to articulate what it is that he or she desires or wants to do. They have trouble describing their feelings. An inability to know what will make one happy can lead to a more profound existential boredom. Not knowing what we are searching for means that we lack the capacity to choose appropriate goals for engagement with the world (Eastwood, 2012).
This example leads to another key aspect of boredom. As Eastwood, Frischen, Fenske, and Smilek point out, bored people become aware of their difficulty concentrating. As a result, bored people often try to amuse themselves by daydreaming and letting their mind wander. Interestingly, while mind wandering helps people to keep their minds occupied, studies suggest that the more your mind wanders, the more bored you feel. The idea is that you recognize that this daydreaming is meant to occupy your mind, and so you realize that the situation is boring.

Some individuals are more likely to be bored than others. People with a strong need for novelty, excitement, and variety are at risk of boredom. These sensation seekers (e.g., skydivers) are likely to find that the world moves too slowly. The need for external stimulation may explain why extroverts tend to be particularly prone to boredom. Novelty seeking and risk-taking is the way that these people self-medicate to cure their boredom. 


“To me, at least in retrospect, the really interesting question is why dullness proves to be such a powerful impediment to attention. Why we recoil from the dull. Maybe it’s because dullness is intrinsically painful; maybe that’s where phrases like ‘deadly dull’ or ‘excruciatingly dull’ come from. But there might be more to it. Maybe dullness is associated with psychic pain because something that’s dull or opaque fails to provide enough stimulation to distract people from some other, deeper type of pain that is always there, if only in an ambient, low-level way, and which most of us spend nearly all our time and energy trying to distract ourselves from feeling, or at least from feeling directly or with our full attention. Admittedly, the whole thing’s pretty confusing, and hard to talk about abstractly…but surely something must lie behind not just Muzak in dull or tedious places any more but now also actual TV in waiting rooms, supermarkets’ checkouts, airport gates, SUVs’ backseats. Walkman, iPods, BlackBerries, cell phones that attach to your head. This terror of silence with nothing diverting to do. I can’t think anyone really believes that today’s so-called ‘information society’ is just about information. Everyone knows it’s about something else, way down.”
Some theories emphasize the role of the situation, some emphasize the role of the person, and some emphasize the interaction between situation and person in causing boredom. The present study examines these models by determining whether boredom propensity (person) and/or experimental condition (situation) independently or in interaction affected state boredom. The study also examined the relative contribution of behavioural activation and inhibition to state boredom. Boredom propensity and condition significantly and independently predicted state boredom, as did the interaction between behavioural inhibition and condition. Implications are discussed, including the possibility of two distinct causes of boredom.
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“I don’t like to be bored, but without it I couldn’t escape from it. Creativity is the byproduct of escapism.⁣⁣ Inventiveness is the byproduct of laziness.⁣⁣ Productivity is the byproduct of your mom.⁣⁣ Lol. Anyways. ⁣⁣The bored do weird stuff to not be bored.⁣⁣ The lazy invent things like cars so they don’t have to ride horses. ⁣⁣Get bored to get busy.”
Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
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