Flow is a state of total immersion in a task that is challenging yet closely matched to one’s abilities, akin to “being in the zone.” Flow occurs when a person’s skills match the level of challenge presented by the environment and when a task includes clear goals and immediate feedback. Tasks that are too easy are boring. In contrast, tasks that people perceive to be too difficult lead to anxiety.
Thomas Goetz, the lead researcher of the work and a professor at the University of Konstanz in Germany, says the multiple types of boredom can be loosely characterized along two dimensions. First, whether it is associated with a positive (score of 1) or negative (score of 5) emotion, and second, by degree of arousal, from calm (score of 1) to fidgety (score of 5).
A 1989 study indicated that an individual's impression of boredom may be influenced by the individual's degree of attention, as a higher acoustic level of distraction from the environment correlated with higher reportings of boredom. Boredom has been studied as being related to drug abuse among teens. Boredom has been proposed as a cause of pathological gambling behavior. A study found results consistent with the hypothesis that pathological gamblers seek stimulation to avoid states of boredom and depression. It has been suggested that boredom has an evolutionary basis that encourages humans to seek out new challenges. It may influence human learning and ingenuity.
The people who heard the barely noticeable TV rated themselves as more bored than either the ones who heard the loud TV or heard no soundtrack. The idea is that both the loud TV and the soft TV were distracting, but for those who heard the loud TV it was clear why they were distracted from the article. Thus, they may have been frustrated with the noise, but they were not bored. Those who heard the soft soundtrack had difficulty concentrating, but they were not sure why, and so they attributed the difficulty concentrating to boredom.
A "banishment room" (also known as a "chasing-out-room" and a "boredom room") is a modern employee exit management strategy whereby employees are transferred to a department where they are assigned meaningless work until they become disheartened enough to quit. Since the resignation is voluntary, the employee would not be eligible for certain benefits. The legality and ethics of the practice is questionable and may be construed as constructive dismissal by the courts in some regions.
Boredom also has its benefits. It is important to see boredom as a “call to action” (Svendsen, 1999). Nietzsche suggested that men of rare sensibility value boredom as an impetus to achievement. Boredom can be a catalyst for action. It can provide an opportunity for thought and reflection. It can also be a sign that a task is a waste of time—and thus not worth continuing.
“I don’t like to be bored, but without it I couldn’t escape from it. Creativity is the byproduct of escapism. Inventiveness is the byproduct of laziness. Productivity is the byproduct of your mom. Lol. Anyways. The bored do weird stuff to not be bored. The lazy invent things like cars so they don’t have to ride horses. Get bored to get busy.”
People who lack self-awareness are more prone to boredom. A bored individual is unable to articulate what it is that he or she desires or wants to do. They have trouble describing their feelings. An inability to know what will make one happy can lead to a more profound existential boredom. Not knowing what we are searching for means that we lack the capacity to choose appropriate goals for engagement with the world (Eastwood, 2012).
Some theories emphasize the role of the situation, some emphasize the role of the person, and some emphasize the interaction between situation and person in causing boredom. The present study examines these models by determining whether boredom propensity (person) and/or experimental condition (situation) independently or in interaction affected state boredom. The study also examined the relative contribution of behavioural activation and inhibition to state boredom. Boredom propensity and condition significantly and independently predicted state boredom, as did the interaction between behavioural inhibition and condition. Implications are discussed, including the possibility of two distinct causes of boredom.
Although it has not been widely studied, research on boredom suggests that boredom is a major factor impacting diverse areas of a person's life. People ranked low on a boredom-proneness scale were found to have better performance in a wide variety of aspects of their lives, including career, education, and autonomy. Boredom can be a symptom of clinical depression. Boredom can be a form of learned helplessness, a phenomenon closely related to depression. Some philosophies of parenting propose that if children are raised in an environment devoid of stimuli, and are not allowed or encouraged to interact with their environment, they will fail to develop the mental capacities to do so.
Boredom is a condition characterized by perception of one's environment as dull, tedious, and lacking in stimulation. This can result from leisure and a lack of aesthetic interests. Labor and art may be alienated and passive, or immersed in tedium. There is an inherent anxiety in boredom; people will expend considerable effort to prevent or remedy it, yet in many circumstances, it is accepted as suffering to be endured. Common passive ways to escape boredom are to sleep or to think creative thoughts (daydream). Typical active solutions consist in an intentional activity of some sort, often something new, as familiarity and repetition lead to the tedious.
In conventional usage, boredom is an emotional and occasionally psychological state experienced when an individual is left without anything in particular to do, is not interested in their surroundings, or feels that a day or period is dull or tedious. It is also understood by scholars as a modern phenomenon which has a cultural dimension. "There is no universally accepted definition of boredom. But whatever it is, researchers argue, it is not simply another name for depression or apathy. It seems to be a specific mental state that people find unpleasant—a lack of stimulation that leaves them craving relief, with a host of behavioural, medical and social consequences." According to BBC News, boredom "...can be a dangerous and disruptive state of mind that damages your health"; yet research "...suggest[s] that without boredom we couldn't achieve our creative feats."
These authors suggest that attention plays an important role in creating boredom. In particular, there are a few conditions that need to be met for people to feel bored. First, people need to have a reasonable level of psychological energy or arousal to feel bored. When people have low arousal and there is not much happening in the world, then they often feel relaxed. When they have high arousal, though, they have energy they would like to devote to something, but they cannot find anything engaging.